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A story about my uncle ice cave walkthrough
A story about my uncle ice cave walkthrough








The latter allows for a more meaningful tale to be told, but when you're actually involved with a narrative, the experience can run more deeply. Literature is about telling a story, one where the author directs everything and the reader follows along. Games are about interactivity, allowing players to make choices and experience outcomes. There's a very fine literary line authors of text-based games have long been following, one that crosses philosophical territory on many occasions. Even though the options are just as clearly laid out, the outcomes aren't as polarized, making this one of the most organic CYOA narratives so far. Instead of directing the plot you influence it. With Frankenstein, the story takes center stage. While there's no denying that can be a wild ride, it's more of a game than a story, as it's about the choices, not necessarily the plot. See an option, make a decision, turn the page/click the link, then read the outcome. The genre of Choose Your Own Adventure narratives, of which Frankenstein is certainly a member, usually features sets of choices that allow the reader to pick what happens next. The inkle team (which includes Joseph Humfrey and interactive fiction author Jon Ingold) wanted to do something different with the interactive narrative. Decisions still branch out like any choice-based narrative, but instead of hitting dead ends or meeting with formulaic outcomes, Frankenstein feels as if it customizes itself based on your preferences, making it more like a story that accepts user feedback than a traditional novel or game.Īnalysis: Frankenstein represents what a novel might be if it were invented in the 21st century, utilizing modern technologies to produce a pleasing interface and a wonderful visual design without sacrificing the art of telling a story. Instead of presenting binary decisions that paint obvious aberrations in the narrative, Frankenstein tends to employ more subtle strokes that shade events in a particular direction. The rest unfolds from there, following the events surrounding the creature's escape and beyond, including a time where you are the monster yourself. The story begins in the late 18th century as Victor Frankenstein is about to complete his famous creation. The next portion of the tale immediately slides forward, pinning itself to the previous piece of parchment to form the next link in the continuing narrative.

a story about my uncle ice cave walkthrough a story about my uncle ice cave walkthrough

Pick the option you're most interested in seeing, then give it a tap to see what happens.

a story about my uncle ice cave walkthrough

As you read the story, choices will appear on small slips of paper at the bottom of the screen. Reading/playing Frankenstein is similar to reading a book, and navigating the touch interface is as natural as shuffling papers on a desk. The end result is a visual and textual masterpiece that you will be thrilled to experience. You are both reader and player in this experience (though more the former than the latter), choosing directions for your character to take and shaping the narrative in ways that are both subtle and obvious. Based on the original novel by Mary Shelley, this modern narrative weaves a captivating story that takes advantage the mobile platform to deliver a strong visual impact along with its interactive elements. Frankenstein is a brand new work of interactive fiction written by Dave Morris and released using the inkle platform.










A story about my uncle ice cave walkthrough