
- #Renderman textures .dll#
- #Renderman textures archive#
- #Renderman textures full#
- #Renderman textures windows#
If you want to write that and send it to me, that would be super awesome. Provide them as options in a drop down menu. A future version could query the available color spaces from the OCIO config and Spi-Anim OCIO config for linearizing images. Note that this version of the Python script GUI is currently hard coded to use the DT16 and Inf color spaces from the For example h:\ANM\shared_assets\configs\spi-anim-look\config.ocio
#Renderman textures full#
With the value being the full path to you OCIO config. From there you can define a new environment variable named "OCIO" Click on User Accounts, then onĬhange my Environment Variables (located on the left margin). To do this on Windows, open the Control Panel and make sure "small icons" are selected.
#Renderman textures .dll#
dll files all need to be together in the same folder for it to work properly.īefore running the Python script to launch the GUI you will need to set a system variable to tell it where your OCIO config is located. The folder with maketx can go anywhere you like, but the.
#Renderman textures windows#
Put the python script into your maya script folder (on windows “c:\Users\YOUR_USER_NAME\Documents\maya\scripts\”) so Maya can find it. You will find a python script named dfMakeTex.py and a folder called makeTx containing the maketx.exe and two.
#Renderman textures archive#
Renderman compatible, so we will be using a different compile of the maketx executable that does work with Renderman.įirst you'll want to download this zip archive dfMakeTex GUI. Note that maketx ships with mtoa Maya for Arnold installation. Set the -oiio option instead of the -prman option.Īrnold ships with a utility for converting files to. Vray does not have a means to create mipmaps at all, so this utility is obviously useful there. You can add the -resize option which will resize textures to power of two. If you have maps that are not power of two resolutions Note that Renderman does not like mipmaps made with non-power of two resolutions (for example a map that is 1024 or 2048 is fine,īut a map that is 1000 or 2000 is not) and will give you really crazy results. Set there, as the two options are mutually exclusive). All you need to do to make things workįor Renderman is make sure the -prman option is set in the additional options field of the GUI (and that the -oiio option is not tx files for Renderman with OCIO color spaces for linearizing. This utility, which works with maketxĪllows one to create. Txmake is not able to read in different OCIO color spaces for linearlizaion. If you just want to linearlize from sRGB this works fine. Renderman ships with a utility called txmake oiio Use OIIO-optimized settings for tile size, prman Use PRMan-safe settings for tile size, You'll probably want to use this flag if your unpremult Unpremultiply before color conversion, then Responsibility to set the data format to the If the output color space is not the same bit colorconvert %s %s Apply a color space conversion to the image. lightprobe Create lat/long environment map from a lightĬolor Management Options (OpenColorIO DISABLED) mipimage %s Specify an individual MIP level ignore-unassoc Ignore unassociated alpha tags in input (don't opaque-detect Drop alpha channel that is always 1.0 monochrome-detect Create 1-channel textures from monochrome constant-color-detect Create 1-tile textures from constant color prman-metadata Add prman specific metadata Mscreen %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f Mcamera %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f fullpixels Set the 'full' image range to be the pixel fixnan %s Attempt to fix NaN/Inf values in the image checknan Check for NaN/Inf values (abort if found) nomipmap Do not make multiple MIP-map levels hicomp Compress HDR range before resize, expand after. Mitchell bspline disk cubic keys simon rifman, filter %s Select filter for resizing (choices: boxīlackman-harris sinc lanczos3 radial-lanczos3

noresize Do not resize textures to power of 2 resize Resize textures to power of 2 (default: no) twrap %s Specific t wrap mode separately swrap %s Specific s wrap mode separately wrap %s Specify wrap mode (black, clamp, periodic, fovcot %f Override the frame aspect ratio. compression %s Set the compression method (default = zip, if

separate Use planarconfig separate (default: contiguous) d %s Set the output data format to one of: uint8,

chnames %s Rename channels (comma-separated) nchannels %d Specify the number of output image channels. format %s Specify output file format (default: guess threads %d Number of threads (default: #cores) Maketx - convert images to tiled, MIP-mapped textures
